VRAD (Source 2): Difference between revisions
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Thunder4ik (talk | contribs) m (clean up, replaced: See Also → See also, {{language subpage → {{langsp) |
Thunder4ik (talk | contribs) m (→See also: clean up, replaced: {{goldsrc → {{gldsrc) |
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== See also == | == See also == | ||
*[[VRAD]] - {{source|4|nt=3}} counterpart. | *[[VRAD]] - {{source|4|nt=3}} counterpart. | ||
*[[QRAD]] - {{ | *[[QRAD]] - {{gldsrc|4}} counterpart. |
Revision as of 12:56, 4 January 2024
VRAD2 and VRAD3 (only in ) are the command-line tools that calculate and embed lighting data into compiled maps. It is the
Source 2 counterpart of
Source 1's VRAD.
In Counter-Strike 2, which introduced VRAD3, a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) is required to both preview and bake lighting[confirm]. The old deprecated CPU lighting compiler and VRAD2 has been removed.
Todo: Add more information about the Source 2's VRAD2/VRAD3 lighting.