VRAD (Source 2): Difference between revisions

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== See also ==
== See also ==
*[[VRAD]] - {{source|4|nt=3}} counterpart.
*[[VRAD]] - {{source|4|nt=3}} counterpart.
*[[QRAD]] - {{goldsrc|4}} counterpart.
*[[QRAD]] - {{gldsrc|4}} counterpart.

Revision as of 12:56, 4 January 2024

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VRAD2 and VRAD3 (only in Counter-Strike 2) are the command-line tools that calculate and embed lighting data into compiled maps. It is the Source 2 Source 2 counterpart of Source Source 1's VRAD.

In Counter-Strike 2 Counter-Strike 2, which introduced VRAD3, a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) is required to both preview and bake lighting[confirm]. The old deprecated CPU lighting compiler and VRAD2 has been removed.

Todo: Add more information about the Source 2's VRAD2/VRAD3 lighting.

See also