Infra camera: Difference between revisions
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(Created page with "{{entity|infra_camera|type=e0|game=INFRA}} It is the entity that represents the camera used by the player throughout the game. ==KeyValues== {{KV Targetname}} {{KV BaseFadePro...") |
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{{ | {{this is a|e0|name=infra_camera|game=INFRA}} It is the entity that represents the camera used by the player throughout the game. | ||
==KeyValues== | ==KeyValues== | ||
{{KV Targetname}} | {{KV Targetname}} |
Revision as of 11:20, 4 January 2024
infra_camera
is an e0 available in INFRA. It is the entity that represents the camera used by the player throughout the game.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
BaseFadeProp:
- Start Fade Dist (fademindist) <float>
- Distance at which the entity starts to fade.
- End Fade Dist (fademaxdist) <float>
- Max fade distance at which the entity is visible.
- If start fade is <0, the entity will disappear instantly when end fade is hit.
- If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
- The values will scale appropriately if the entity is in a 3D Skybox.
- Fade Scale (fadescale) <float>
- If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in
), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.
Spawnflags
- Start Constrained : [1]
Note:Prevents the model from moving.
Bug:Unparenting unconstrained weapons will corrupt its position. [todo tested in ?]
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]