Info player observer (GoldSrc): Difference between revisions
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{{ | {{this is a|point|<!--sprite=1-->|name=info_player_observer|engine=gldsrc|game=Day of Defeat}} This entity creates the point where observers spawn, normally when a player has just connected. If the map does not have this entity the camera will be placed automatic at origin 0,0,0. | ||
==Key Values== | ==Key Values== | ||
{{Hl1_kv_master}} | {{Hl1_kv_master}} | ||
{{Dod kv CPMaster}} | {{Dod kv CPMaster}} |
Revision as of 11:18, 4 January 2024
info_player_observer
is a point available in Day of Defeat.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity creates the point where observers spawn, normally when a player has just connected. If the map does not have this entity the camera will be placed automatic at origin 0,0,0.
Key Values
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
CPMaster:
- Master Control Point (target) <targetname>
- This is the dod_master entity using a dod_control_point.
- Active if neutral? (spawn_cp_neutral) <boolean>
- Specify spawn activity for each state of the dod_control_point.
- Active if in control? (spawn_cp_incontrol) <boolean>
- Specify spawn activity for each state of the dod_control_point.
- Active if not in control? (spawn_cp_notincontrol) <boolean>
- Specify spawn activity for each state of the dod_control_point.