Func teamblocker: Difference between revisions
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{{ | {{this is a|e2|name=func_teamblocker|game=Day of Defeat: Source|gameInsurgency}} | ||
It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn. | It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn. |
Revision as of 10:58, 4 January 2024
func_teamblocker
is an e2 available in Day of Defeat: Source.
It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team number (int) ([todo internal name (i)]) <choices>
- The team that will be blocked. (Default is "0")
Inputs
See also
- func_team_wall - Similar entity for use in Day of Defeat: Source.
- func_respawnroomvisualizer - Similar entity for use in Team Fortress 2.