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Func precipitation blocker: Difference between revisions

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(-added class hierarchy)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{CD|CPrecipitationBlocker|file1=effects.cpp}}
{{CD|CPrecipitationBlocker|file1=effects.cpp}}
{{entity|func_precipitation_blocker|type=e2|since=Left 4 Dead}} It prevents rain and snow inside its volume.
{{this is a|e2|name=func_precipitation_blocker|since=Left 4 Dead}} It prevents rain and snow inside its volume.
{{note|Moving or killing this entity in-game has no effect. Rain and snow is still being blocked where it was placed originally.}}
{{note|Moving or killing this entity in-game has no effect. Rain and snow is still being blocked where it was placed originally.}}


== See Also ==
== See Also ==
* [[func_precipitation]]
* [[func_precipitation]]

Revision as of 10:56, 4 January 2024

C++ Class hierarchy
CPrecipitationBlocker
CBaseEntity
C++ effects.cpp

func_precipitation_blocker is an e2 available in all Source Source games since Left 4 Dead Left 4 Dead. It prevents rain and snow inside its volume.

Note.pngNote:Moving or killing this entity in-game has no effect. Rain and snow is still being blocked where it was placed originally.

See Also