Func platrot: Difference between revisions
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{{subpage|[[Trains]]}} | {{subpage|[[Trains]]}} | ||
{{CD2|CFuncPlatRot|file1=trains.cpp}} | {{CD2|CFuncPlatRot|file1=trains.cpp}} | ||
{{ | {{this is a|e2|name=func_platrot}} It moves vertically, and can rotate while doing so. | ||
== KeyValues == | == KeyValues == |
Revision as of 10:55, 4 January 2024
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CFuncPlatRot defined in ![]() trains.cpp
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func_platrot
is an e2 available in all Source games. It moves vertically, and can rotate while doing so.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Movement Sound (noise1) <sound>
- The sound to play when the brush moves.
- Stop Sound (noise2) <sound>
- The sound to play when the brush stops moving.
- Speed of Rotation (speed) <integer>
- Speed at which the brush rotates, in degrees per second.
- Travel Altitude (height) <integer>
- The vertical distance from the starting position that this platform moves. If negative, the platform will lower.
- Spin amount (rotation) <integer>
- The amount this platform should rotate as it moves, in degrees.
Flags
- Toggle : [1]
- X Axis : [64]
- Y Axis : [128]
Inputs
BasePlat:
- Toggle
- Toggles the platform's state.
- GoUp
- Tells the platform to go up.
- GoDown
- Tells the platform to go down.