This article's documentation is for the "GoldSrc" engine. Click here for more information.

Dod location (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.)
Line 1: Line 1:
{{EntityTabs|dod_location|goldsrc = 1|source = 1|main = source}}
{{EntityTabs|dod_location|goldsrc = 1|source = 1|main = source}}
{{entity|dod_location|<!--sprite=1-->|type=point|engine=gldsrc|game=Day of Defeat}} A way of naming a particular area within a map. If a player puts {{code|%l}} (lower case L) in their "say" text, the name of the closest location or dod_control_point will be put in its place.
{{this is a|point|<!--sprite=1-->|name=dod_location|engine=gldsrc|game=Day of Defeat}} A way of naming a particular area within a map. If a player puts {{code|%l}} (lower case L) in their "say" text, the name of the closest location or dod_control_point will be put in its place.


==Key Values==
==Key Values==
{{Hl1_kv_master}}
{{Hl1_kv_master}}
{{KV|Name of this location|intn=location_name|string|Name of the current location that appears ingame.}}
{{KV|Name of this location|intn=location_name|string|Name of the current location that appears ingame.}}

Revision as of 08:57, 4 January 2024

Template:EntityTabs

dod_location is a point available in Day of Defeat Day of Defeat.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

A way of naming a particular area within a map. If a player puts %l (lower case L) in their "say" text, the name of the closest location or dod_control_point will be put in its place.

Key Values

Master (master) <targetname>
Name of a master entity. If the master hasn't been activated, this entity will not activate.
Name of this location (location_name) <string>
Name of the current location that appears ingame.