Source Engine Beta Feature Requests: Difference between revisions
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* Better sound cache building, without having to go through many console commands to build it correctly. --[[User:Amckern|Amckern]] 09:19, 16 May 2006 (PDT) | * Better sound cache building, without having to go through many console commands to build it correctly. --[[User:Amckern|Amckern]] 09:19, 16 May 2006 (PDT) | ||
:Like [[Talk:Soundcache#A_new_Soundcache_system|this]]? --[[user:TomEdwards|TomEdwards]] 09:18, 17 May 2006 (PDT) | :Like [[Talk:Soundcache#A_new_Soundcache_system|this]]? --[[user:TomEdwards|TomEdwards]] 09:18, 17 May 2006 (PDT) | ||
==Console== | |||
*<code>mat_forcemanagedtextureintohardware</code> has a default value of <code>1</code>, but will remain set to zero unless you add the relevant command to autoexec.cfg, to force it to every time the game starts. What's up with that? --[[user:TomEdwards|TomEdwards]] 02:38, 24 May 2006 (PDT) | |||
==See Also== | ==See Also== | ||
*[[Source Feature Requests and Bug Reports]] | *[[Source Feature Requests and Bug Reports]] |
Revision as of 02:38, 24 May 2006
Sound System
- Add an interface that allows dynamic loading of soundscript files as well as a manifest file—ts2do 13:56, 14 May 2006 (PDT)
- Fallback to SteamAppId's shared soundcache files if none is provided in a mod—ts2do 13:56, 14 May 2006 (PDT)
- Possible inclusion of EAX 5 support and effects? As I understand it, there is currently no such support in the Source engine.--Zips 23:01, 14 May 2006 (PDT)
- Better sound cache building, without having to go through many console commands to build it correctly. --Amckern 09:19, 16 May 2006 (PDT)
- Like this? --TomEdwards 09:18, 17 May 2006 (PDT)
Console
mat_forcemanagedtextureintohardware
has a default value of1
, but will remain set to zero unless you add the relevant command to autoexec.cfg, to force it to every time the game starts. What's up with that? --TomEdwards 02:38, 24 May 2006 (PDT)