Source Engine Beta Feature Requests: Difference between revisions

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* Better sound cache building, without having to go through many console commands to build it correctly. --[[User:Amckern|Amckern]] 09:19, 16 May 2006 (PDT)
* Better sound cache building, without having to go through many console commands to build it correctly. --[[User:Amckern|Amckern]] 09:19, 16 May 2006 (PDT)
:Like [[Talk:Soundcache#A_new_Soundcache_system|this]]? --[[user:TomEdwards|TomEdwards]] 09:18, 17 May 2006 (PDT)
:Like [[Talk:Soundcache#A_new_Soundcache_system|this]]? --[[user:TomEdwards|TomEdwards]] 09:18, 17 May 2006 (PDT)
==Console==
*<code>mat_forcemanagedtextureintohardware</code> has a default value of <code>1</code>, but will remain set to zero unless you add the relevant command to autoexec.cfg, to force it to every time the game starts. What's up with that? --[[user:TomEdwards|TomEdwards]] 02:38, 24 May 2006 (PDT)


==See Also==
==See Also==
*[[Source Feature Requests and Bug Reports]]
*[[Source Feature Requests and Bug Reports]]

Revision as of 02:38, 24 May 2006

Sound System

  • Add an interface that allows dynamic loading of soundscript files as well as a manifest file—ts2do 13:56, 14 May 2006 (PDT)
  • Fallback to SteamAppId's shared soundcache files if none is provided in a mod—ts2do 13:56, 14 May 2006 (PDT)
  • Possible inclusion of EAX 5 support and effects? As I understand it, there is currently no such support in the Source engine.--Zips 23:01, 14 May 2006 (PDT)
  • Better sound cache building, without having to go through many console commands to build it correctly. --Amckern 09:19, 16 May 2006 (PDT)
Like this? --TomEdwards 09:18, 17 May 2006 (PDT)

Console

  • mat_forcemanagedtextureintohardware has a default value of 1, but will remain set to zero unless you add the relevant command to autoexec.cfg, to force it to every time the game starts. What's up with that? --TomEdwards 02:38, 24 May 2006 (PDT)

See Also