Talk:Source Engine Beta Bug Reports: Difference between revisions

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:Both of these are longstanding issues. --[[user:TomEdwards|TomEdwards]] 05:44, 20 May 2006 (PDT)
:Both of these are longstanding issues. --[[user:TomEdwards|TomEdwards]] 05:44, 20 May 2006 (PDT)


===No bloom on a DX8 card===
== No bloom on a DX8 card ==
Not sure if this is a bug, but I'm getting no bloom on DoD: Source or any of the other games with HDR (and yes, the option is enabled) and I have a DX8 card (GeForce 4 Ti 4800 SE). Perhaps there's something I'm missing? --[[User:Mendasp|Mendasp]] 03:06, 20 May 2006 (PDT)
Not sure if this is a bug, but I'm getting no bloom on DoD: Source or any of the other games with HDR (and yes, the option is enabled) and I have a DX8 card (GeForce 4 Ti 4800 SE). Perhaps there's something I'm missing? --[[User:Mendasp|Mendasp]] 03:06, 20 May 2006 (PDT)



Revision as of 06:25, 22 May 2006

Discussion of bug reports for the Source Engine Beta.


darker dustsmokes in cs:s (dust2)

can anyone confirm that the dustsmokes in dust2 are much darker with beta engine???SIzzLeopard

Yes, i can confirm that, but i like it ;). --DeepBlue 18:42, 14 May 2006 (GMT)
like it too. but it is a bug or do they want it?SIzzLeopard
I'm willing to say it's a bug, but you never know. Perhaps a bug for the map specific smoke/clouds, but intended for the smoke grenades? --Zips 16:34, 14 May 2006 (PDT)

two bugs or not?

I NEVER SAW THEM before activating the beta engine! The shadows on cbble were deactivated last month - with the beta engine they are back! Yes i saw the "fire stays the round after bomb exploded" but on dust never on nuke! Please do confirm this bug or not, but do not delete everything directlySIzzLeopard

====Shadows through other models====
*'''Expected''': Shadow is on the texture under the model	 
*'''Observed''': Melons and oranges in cs_italy have their shadow on the ground ([http://xs300.xs.to/xs300/06205/cs_italy0000.jpg pic])	
*'''Steps to Reproduce''': Join cs_italy	 

====Fire stays in the rounds after bomb exploded====	 
*'''Expected''': Fire shouldn't stay / be visible in a new round	 
*'''Observed''': There's a NOT-animated fire on de_nuke ([http://xs300.xs.to/xs300/06205/de_nuke0000.jpg link])	 
*'''Steps to Reproduce''': Plant the bomb let it explode - but it seems to occur randomly. i'm sorry have no demo.
Both of these are longstanding issues. --TomEdwards 05:44, 20 May 2006 (PDT)

No bloom on a DX8 card

Not sure if this is a bug, but I'm getting no bloom on DoD: Source or any of the other games with HDR (and yes, the option is enabled) and I have a DX8 card (GeForce 4 Ti 4800 SE). Perhaps there's something I'm missing? --Mendasp 03:06, 20 May 2006 (PDT)

Black windows upon shooting

in a scrim i noticed this and took a screen shot. On de_inferno there you can shoot out the windows to be able to shoot people pushing TV room, and there was no difference before. Now with the beta engine however, when you shoot it, it turns a straight black and you cannot see out/in it. I took a screenshot to help show what i'm talking about. [-EoR-]Sarge/de_inferno0000.jpg