Mat dxlevel: Difference between revisions
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Note:This command is not available in any game made using
Left 4 Dead engine branch and later branches, or in some third-party branches.
Furthermore, since around
Source 2007 or
Source 2009 up to
Source 2013, only DirectX 8.0 and 8.1 materials are supported, DX7 and earlier was dropped.
Warning:Using -dxlevel launch parameter makes alt tabbing in and out of the game really slow, this also resets all video configs. It's better to use +mat_dxlevel launch parameter instead, or to place mat_dxlevel command inside a config file.
Futhermore, -dxlevel should be only used a workaround to fix the issue that the game defaults on DX8 mode which may happens on some modern hardware.
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Thunder4ik (talk | contribs) m (clean up, replaced: See Also → See also, {{ModernNote| → {{note|) |
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{{ | {{note|This command is not available in any game made using {{l4dbranch|4}} and later branches, or in some third-party branches.<br> Furthermore, since around {{src07|4}} or {{src09|4}} up to {{src13|4}}, only DirectX 8.0 and 8.1 materials are supported, DX7 and earlier was dropped.}} | ||
{{Code|mat_dxlevel}} changes the DirectX (feature level) mode used within a Source game. The player is only able to use modes that their hardware supports. The format is | {{Code|mat_dxlevel}} changes the DirectX (feature level) mode used within a Source game. The player is only able to use modes that their hardware supports. The format is | ||
{{pre| | {{pre| | ||
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{{warning|Using {{Code|-dxlevel}} launch parameter makes alt tabbing in and out of the game really slow, this also resets all video configs. It's better to use {{Code|+mat_dxlevel}} launch parameter instead, or to place {{ent|mat_dxlevel}} command inside a config file.<br>Futhermore, {{Code|-dxlevel}} should be only used a workaround to fix the issue that the game defaults on DX8 mode which may happens on some modern hardware.}} | {{warning|Using {{Code|-dxlevel}} launch parameter makes alt tabbing in and out of the game really slow, this also resets all video configs. It's better to use {{Code|+mat_dxlevel}} launch parameter instead, or to place {{ent|mat_dxlevel}} command inside a config file.<br>Futhermore, {{Code|-dxlevel}} should be only used a workaround to fix the issue that the game defaults on DX8 mode which may happens on some modern hardware.}} | ||
== See | == See also == | ||
*[[DirectX Versions]] | *[[DirectX Versions]] |
Revision as of 00:40, 4 January 2024


Furthermore, since around



mat_dxlevel changes the DirectX (feature level) mode used within a Source game. The player is only able to use modes that their hardware supports. The format is
mat_dxlevel [DirectX version] mat_dxlevel 70 mat_dxlevel 80 mat_dxlevel 81 - Softer shadow ...
For DirectX 9 the value depends on the hardware's capability:
mat_dxlevel 90 - DX9 with Shader Model 2 mat_dxlevel 95 - DX9 with Shader Model 3 mat_dxlevel 98 - Xbox 360 only mat_dxlevel 100 - Source Filmmaker only, this does not enable DirectX 10 support on vanilla (unmodified) engines.
This can also be specified with Launch Options, use +mat_dxlevel [DirectX version] on the launch options of any Source game to do so. Alternatively, you can use -dxlevel [DirectX version], however this specifies a number of extra presets, including but not limited to:
- Resolution
- Windowed/Fullscreen status
- MSAA quality (mat_aaquality) and sample count (mat_antialias)
- Motion blur (mat_motion_blur_*)
- Shadow depth textures
- Gamma (mat_monitorgamma)

Futhermore, -dxlevel should be only used a workaround to fix the issue that the game defaults on DX8 mode which may happens on some modern hardware.