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Info null: Difference between revisions

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{{EntityTabs|Info null|goldsrc=1|source=1|main=source}}
{{EntityTabs|Info null|goldsrc=1|source=1|main=source}}
{{CD|CNullEntity}}
{{CD|CNullEntity}}
{{Entity|info_null|type=e0}}
{{This is a|name=info_null|e0}}


It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the [[VMF]] file, using the entity's comments box.
It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the [[VMF]] file, using the entity's comments box.


Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn.
Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn.

Revision as of 08:43, 24 December 2023

Template:EntityTabs

C++ Class hierarchy
CNullEntity
CBaseEntity

info_null is an e0 available in all Source Source games.

It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.

Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn.