Comp entity mover: Difference between revisions
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{{this is a|name=comp_entity_mover|game=Portal 2: Community Edition|e1 | {{infotable | ||
|comp_entity_mover | |||
|img=[[File:Comp entity mover.png]] | |||
|type=e1 | |||
|engine=2 | |||
|in={{teamspen|4}} | |||
}} | |||
{{this is a|name=comp_entity_mover|game=Portal 2: Community Edition|e1}} It is also available in all games with {{Teamspen|4}} installed. It shifts entities by a given amount at compile-time. It can be useful to place entities into the void. | |||
==KeyValues== | ==KeyValues== | ||
Revision as of 11:22, 10 December 2023
| comp_entity_mover | |
|---|---|
![]() | |
| Type | Internal Point entity |
| Engine | |
| Availability | |
comp_entity_mover is an e1 available in
Portal 2: Community Edition. It is also available in all games with
TeamSpen's Hammer Addons installed. It shifts entities by a given amount at compile-time. It can be useful to place entities into the void.
KeyValues
- Target Entity ([todo internal name (i)]) <targetname>
- The name of the entity or entities to move.
- Reference Entity ([todo internal name (i)]) <targetname>
- If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.
