BSP: Difference between revisions
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{{disambig}}{{seealso|[[VMAP]], the map file format used in {{source2|4}}, which completely replaces the BSP file format used in previous engines.}} | {{disambig}}{{seealso|[[VMAP]], the map file format used in {{source2|4}}, which completely replaces the BSP file format used in previous engines.}} | ||
'''BSP''' can refer to: | '''BSP''' can refer to: | ||
* {{goldsrc}} [[BSP (GoldSrc)|BSP, the map file format used in GoldSrc.]] | |||
** {{quake}} [[BSP (Quake)|BSP, the map file format used by Quake]], of which GoldSrc's BSP format is based upon | |||
* {{src}} [[BSP (Source 1)|BSP, the map file format used in Source 1.]] | |||
** {{quake2}} [[BSP (Quake II)|BSP, the map file format used by Quake II]], of which Source 1's BSP format is based upon. | |||
** {{titanfall branch}} [[rBSP (Respawn)|rBSP, the modified version of Source 1's BSP format used by Titanfall]] | |||
::{{modernConfusion|{{code|rBSP}} is [[Respawn Entertainment]]'s modified version of {{src|2|nt=0|addtext='s}} BSP format, whereas {{code|RBSP}} is {{w|Raven Software|Raven Software's}} modified version of {{quake3|2|addtext='s}} BSP format!}} | |||
* [[Binary Space Partitioning|Binary Space Partitioning, the concept.]] | |||
The BSP file extension is also used by the various other {{idtech2|4}} and {{idtech3|4}} map file formats, which are not covered by the scope of this wiki. | The BSP file extension is also used by the various other {{idtech2|4}} and {{idtech3|4}} map file formats, which are not covered by the scope of this wiki. |
Revision as of 09:07, 5 December 2023
This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
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See also: VMAP, the map file format used in
Source 2, which completely replaces the BSP file format used in previous engines.

BSP can refer to:
BSP, the map file format used in GoldSrc.
BSP, the map file format used by Quake, of which GoldSrc's BSP format is based upon
BSP, the map file format used in Source 1.
BSP, the map file format used by Quake II, of which Source 1's BSP format is based upon.
rBSP, the modified version of Source 1's BSP format used by Titanfall
Risk of Confusion:rBSP is Respawn Entertainment's modified version of
Source 1's BSP format, whereas RBSP is
Raven Software's modified version of
Quake III's BSP format!
The BSP file extension is also used by the various other id Tech 2 and
id Tech 3 map file formats, which are not covered by the scope of this wiki.