Template:L4D2 level intro pages: Difference between revisions
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# [[L4D2 Level Design/Legacy Assets|Legacy Assets]] | # [[L4D2 Level Design/Legacy Assets|{{Autolang|Legacy Assets|zh=遗留资产}}]] | ||
# [[L4D2 Level Design/VMF Instances|VMF Instances]] | # [[L4D2 Level Design/VMF Instances|{{Autolang|VMF Instances|zh=VMF 实例}}]] | ||
# [[L4D2 Level Design/Weapon and Item Spawning|Weapon and Item Spawning]] | # [[L4D2 Level Design/Weapon and Item Spawning|{{Autolang|Weapon and Item Spawning|de=Spawnen von Waffen und Gegenständen|zh=武器和物品的生成}}]] | ||
# [[L4D2 Level Design/Director Queries|Director Queries]] | # [[L4D2 Level Design/Director Queries|{{Autolang|Director Queries|zh=导演查询机制}}]] | ||
# [[L4D2 Level Design/Multi-Gamemode Support|Multi-Gamemode Support]] | # [[L4D2 Level Design/Multi-Gamemode Support|{{Autolang|Multi-Gamemode Support|zh=多游戏模式支持}}]] | ||
# [[L4D2 Level Design/Scavenge Maps|Scavenge Maps]] | # [[L4D2 Level Design/Scavenge Maps|{{Autolang|Scavenge Maps|zh=清道夫地图}}]] | ||
# [[L4D2 Level Design/Wandering Witch|Wandering Witch]] | # [[L4D2 Level Design/Wandering Witch|{{Autolang|Wandering Witch|zh=游荡的 Witch}}]] | ||
# [[L4D2 Level Design/Instructor Hints|Instructor Hints]] | # [[L4D2 Level Design/Instructor Hints|{{Autolang|Instructor Hints|zh=提示信息}}]] | ||
# [[L4D2 Level Design/Add-on Notes|Add-on Notes]] | # [[L4D2 Level Design/Add-on Notes|{{Autolang|Add-on Notes|zh=附加组件备注}}]] | ||
# [[L4D2 Level Design/Boss Prohibition|Tank & Witch Prohibition]] | # [[L4D2 Level Design/Boss Prohibition|{{Autolang|Tank & Witch Prohibition|zh=Tank 和 Witch 的禁用}}]] | ||
# [[L4D2 Level Design/Foot Lockers|Foot Lockers]] | # [[L4D2 Level Design/Foot Lockers|{{Autolang|Foot Lockers|zh=储物柜}}]] | ||
# [[L4D2 Level Design/Hard Rain|Hard Rain]] | # [[L4D2 Level Design/Hard Rain|{{Autolang|Hard Rain|zh=雷暴效果}}]] | ||
# [[L4D2 Level Design/Scavenge Finale|Scavenge Finale]] | # [[L4D2 Level Design/Scavenge Finale|{{Autolang|Scavenge Finale|zh=清道夫结局}}]] | ||
# [[L4D2 Level Design/Gauntlet Finale|Gauntlet Finale]] | # [[L4D2 Level Design/Gauntlet Finale|{{Autolang|Gauntlet Finale|zh=长途救援结局}}]] | ||
# [[L4D2 Level Design/Custom Finale|Custom Finale]] | # [[L4D2 Level Design/Custom Finale|{{Autolang|Custom Finale|zh=自定义结局}}]] |
Revision as of 22:34, 26 November 2023
- [[L4D2 Level Design/Legacy Assets|

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- [[L4D2 Level Design/VMF Instances|

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- [[L4D2 Level Design/Weapon and Item Spawning|

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- [[L4D2 Level Design/Director Queries|

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- [[L4D2 Level Design/Multi-Gamemode Support|

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- [[L4D2 Level Design/Scavenge Maps|

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- [[L4D2 Level Design/Wandering Witch|

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- [[L4D2 Level Design/Instructor Hints|

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- [[L4D2 Level Design/Add-on Notes|

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- [[L4D2 Level Design/Boss Prohibition|

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- [[L4D2 Level Design/Foot Lockers|

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- [[L4D2 Level Design/Hard Rain|

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- [[L4D2 Level Design/Scavenge Finale|

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- [[L4D2 Level Design/Gauntlet Finale|

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- [[L4D2 Level Design/Custom Finale|

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