Source Engine Beta Bug Reports: Difference between revisions

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===No Cursors ingame===
===No Cursors ingame===
*'''Expected''': Cursor available after a kick, to close the kick window and go back to the main menu. Cursor ingame to close the modt or to cancel a mapchange.
*'''Expected''': Cursor available after a kick (CS:S), to close the kick window and go back to the main menu. Cursor ingame to close the modt or to cancel a mapchange (DoD:S).
*'''Observed''': No Cursor, you have to use the enter button, after a kick you have to close the game by taskmanager.
*'''Observed''': No Cursor, you have to use the enter button, after a kick you have to close the game by taskmanager.
*'''Steps to reproduce''': Join a game or get kicked
*'''Steps to reproduce''': Join a game or get kicked
*[[User:DeepBlue|DeepBlue]] 16:55, 12 May 2006 (GMT)
*[[User:DeepBlue|DeepBlue]] 16:55, 12 May 2006 (GMT)
:I was kicked from a Garry's Mod server just now and had the cursor as normal. --[[user:TomEdwards|TomEdwards]] 08:57, 12 May 2006 (PDT)
:I was kicked from a Garry's Mod server just now and had the cursor as normal. --[[user:TomEdwards|TomEdwards]] 08:57, 12 May 2006 (PDT)
: I now add the games where i observed this bugs, maybe it is game related. --[[user:DeepBlue|DeepBlue]] 10:45, 13 May 2006 (GMT)


==Games==
==Games==

Revision as of 01:45, 13 May 2006

If you find any bugs, please edit this page with a description of the problem.

A helpful bug format is:
===short title===

  • Expected: expected behavior
  • Observed: observed behavior
  • Steps to reproduce: steps to reproduce the problem
  • a description of your network topology, if appropriate
  • Use ~~~~ to insert your username and time

Please use the correct section when reporting your issues.

Although this page is long, please do try to see if your issue has been previously reported using your browser's Find or Search function.

Sections

  • Source Engine Beta -- General bugs releated to Source Beta engine.
  • Games -- Bugs that affect games only as a result of the beta update.
  • Mods -- Bugs that affect mods only as a result of the beta update.

Source Engine Beta

General bugs releated to Source Beta engine.

Misplaced Server Details buttons (ingame)

  • Expected: The server info and buttons are propertly displayed (See picture- Taken without the beta command)
  • Observed: The server info text and certain buttons are messed up (See picture - Taken with beta command)
  • Steps to Reproduce: Enter and Source based game (This was tested on HL2DM and CS:S), Open the server browser, pick any server and click on View server info.
  • RP 04:16, 12 May 2006 (PDT)
This is a problem in HLDMS too, regardless of whether the beta in in use. --TomEdwards 06:27, 12 May 2006 (PDT)
Maybe HLDMS is already using parts of the new version?--RP 06:47, 12 May 2006 (PDT)
That's a very good point. Look inside the GCF and you'll find duplicates of all the engine binaries. --TomEdwards 08:55, 12 May 2006 (PDT)

No Cursors ingame

  • Expected: Cursor available after a kick (CS:S), to close the kick window and go back to the main menu. Cursor ingame to close the modt or to cancel a mapchange (DoD:S).
  • Observed: No Cursor, you have to use the enter button, after a kick you have to close the game by taskmanager.
  • Steps to reproduce: Join a game or get kicked
  • DeepBlue 16:55, 12 May 2006 (GMT)
I was kicked from a Garry's Mod server just now and had the cursor as normal. --TomEdwards 08:57, 12 May 2006 (PDT)
I now add the games where i observed this bugs, maybe it is game related. --DeepBlue 10:45, 13 May 2006 (GMT)

Games

Bugs that affect games only as a result of the beta update.

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Playdemo command

  • Expected: playdemo command initializes demo and runs as normal.
  • Observed: playdemo command gives an error shown below if a .dem (Source TV) file created before the Beta engine was released, is run.
Initializing renderer...
DataTable warning: No matching RecvTable for SendTable '*�'.
Host_Error: DataTable_ParseClientTablesFromBuffer failed.
  • Steps to Reproduce: Simply open a .dem file created before the Beta engine launched and look at the console.
  • Infydave 18:14, 11 May 2006 (PDT)

White walls in Aztec

  • Expected: The walls in Aztec to be properly textured as they have been.
  • Observed: The walls have turned a very bright white. (See Picture)
  • Steps to reproduce: Load Aztec using the BETA command. Happened in an online server and in a listen server even after a restart of CS: Source. Verifying the game cache for CS: Source did not work. Other maps (Dust, Italy, Havana) have appeared fine. The walls reverted back to normal after I removed the command and restarted Steam.
  • Technical info: Windows XP (SP2), DirectX 9.0c (4.09.0000.0904), 1GB PC2700 RAM, GeForce 6800GT (AGP, 84.56 drivers), AMD Athlon 2500+ XP (Clocked at 1.83GHz [Stock]), SoundBlaster X-Fi ExtremeMusic soundcard.
  • In-game settings: Model/Texture/Shadow/Shader - All HIGH, Water Detail - Reflect All, Color Correction - Disabled, AA - 4X, AF - 8X, VSync - Disabled, HDR - Full, Hardware DirectX v9.0+
  • Zips 18:32, 11 May 2006 (PDT)


The startmovie command doesn't work

  • Observed: When you try to make a movie using the startmovie command, the game only makes 1 picture then it freezes.

http://developer.valvesoftware.com/w/images/c/ce/Icon_dods.png Day of Defeat: Source

Class menu does not display player numbers

  • Expected: Class menu (,) displays the numbers of players in each class
  • Observed: Class menu displays 0 for all classes except those with set limits (i.e. X/Y rather than just X), and except for the player's class, for which a 1 is shown.
  • Steps to reproduce: Join a server with several other players, observe class numbers.
  • TomEdwards 03:30, 12 May 2006 (GMT)
I've not been able to reproduce this since. The server also seemed to have kill notifications disabled, so it could have been related to that. --TomEdwards 11:01, 12 May 2006 (PDT)

Mods

Bugs that affect mods only as a result of the beta update.