UTIL ShowMessageAll: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Did bassicaly all, going to add examples later)
 
mNo edit summary
Line 1: Line 1:
{{draft}}{{stub}}{{cleanup}}
{{ent|UTIL_ShowMessageAll}} is a [[UTIL]] function that prints as transparent 'title' to the HUD to every single player
{{ent|UTIL_ShowMessageAll}} is a [[UTIL]] function that prints as transparent 'title' to the HUD to every single player



Revision as of 06:35, 8 November 2023

Icon-under construction-blue.png
This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.

Stub

This article or section is a stub. You can help by expanding it.

Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

UTIL_ShowMessageAll is a UTIL function that prints as transparent 'title' to the HUD to every single player

Todo: Add examples.

Declaration

void UTIL_HudMessageAll( const hudtextparms_t &textparms, const char *pMessage );