VMAT: Difference between revisions
		
		
		
		
		
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| SirYodaJedi (talk | contribs) m (That's stuff that belongs on the engine-agnostic Material page) | m (Just some filler text. Though about adding a vmat file as an example but... why would I? They're not supposed to be written by hand unlike vmts so it wouldn't help at all. Someone needs to make a guide on the material editor though) | ||
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| {{Language subpage}} | {{Language subpage}} | ||
| '''VMAT''' (short for '''Valve Material'''), is a file format used to designate [[material]]s in {{Source 2|4.1}}. The VMAT format includes a {{mono|.vmat}} source file that describes how to compile the material, and the actual compiled {{mono|.vmat_c}} file used by the game proper. | '''VMAT''' (short for '''Valve Material'''), is a file format used to designate [[material]]s in {{Source 2|4.1}}. The VMAT format includes a {{mono|.vmat}} source file that describes how to compile the material, and the actual compiled {{mono|.vmat_c}} file used by the game proper. <br> Materials are created with the {{MatEdit|4}}, and are not designed to be edited by hand, although they are readable. | ||
Revision as of 17:24, 3 November 2023

 
VMAT (short for Valve Material), is a file format used to designate materials in  Source 2. The VMAT format includes a .vmat source file that describes how to compile the material, and the actual compiled .vmat_c file used by the game proper.
 Source 2. The VMAT format includes a .vmat source file that describes how to compile the material, and the actual compiled .vmat_c file used by the game proper. 
 Materials are created with the  Material Editor, and are not designed to be edited by hand, although they are readable.
 Material Editor, and are not designed to be edited by hand, although they are readable.























