WindowImposter: Difference between revisions
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Note:Does accept some parameters in
Garry's Mod, such as $alpha
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In Half-Life 2, WindowImposter is used by the material <code>dev/dev_windowportal.vmt</code>, and used extensively on [[func_illusionary]] or [[func_brush]] entities in conjunction with [[func_areaportalwindow]]. | In Half-Life 2, WindowImposter is used by the material <code>dev/dev_windowportal.vmt</code>, and used extensively on [[func_illusionary]] or [[func_brush]] entities in conjunction with [[func_areaportalwindow]]. | ||
{{ModernWarning| | {{ModernWarning|This shader ''only'' works on [[brushes]].}} | ||
== Example VMT == | == Example VMT == |
Revision as of 20:06, 30 September 2023
WindowImposter
accepts only $envmap which is force drawn no matter the user settings or console commands used, like mat_specular 0
.


Todo: Which parameters? Other branches?
The faces' orientation isn't taken into account when reflecting the cubemap, which makes it very convenient for making multiple fake skyboxes.
In Half-Life 2, WindowImposter is used by the material dev/dev_windowportal.vmt
, and used extensively on func_illusionary or func_brush entities in conjunction with func_areaportalwindow.
Example VMT
WindowImposter
{
"$envmap" "space/space_envmap"
}