Bb spawn zombie: Difference between revisions
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Bb spawn zombie is based on
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{{ | {{entity|bb_spawn_zombie|<!--sprite=1-->|type=point|engine=gldsrc|game=BrainBread}} Which creates monster spawner. | ||
{{modernTip|The best idea is to set quite a few around, and set the amount of live children to 3 at the maximum.}}{{basedEnt|monstermaker}} | {{modernTip|The best idea is to set quite a few around, and set the amount of live children to 3 at the maximum.}}{{basedEnt|monstermaker}} | ||
Revision as of 22:13, 25 September 2023
monster_zombie | |
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![]() | |
Type | Point entity |
Engine | ![]() |
Availability | ![]() |
Template:Entity Which creates monster spawner.

monstermaker
entity. Therefore, much of the documentation pertaining to monstermaker
may also apply to Bb spawn zombie.
Key Values
- Target On Release (target) <string>
- Monster to spawn (monstertype) <string>
- Class of all NPCs spawned by this entity.
- Childrens' Name (netname) <string>
- Targetname of all NPCs spawned by this entity.
- Max live children (m_imaxlivechildren) <string>
- Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).
- Number of Monsters (monstercount) <string>
- The maximum number of entities to spawn (0, -1 no limit).
- Minimum respawn delay (mindelay) <string>
- if delay is -1, new monster will be made when last monster dies.
- Maximum respawn delay (maxdelay) <string>
- Delay is how often (seconds) a new monster will be dookied out.
Flags
- Start ON : [1]
- Cyclic : [4]
- MonsterClip : [8]