Env blood: Difference between revisions
Jump to navigation
Jump to search
Bug:Does not appear to work properly in
. The blood texture is missing. [todo tested in ?]
Another OWL (talk | contribs) mNo edit summary |
Another OWL (talk | contribs) mNo edit summary |
||
Line 5: | Line 5: | ||
{{CD|CBlood|file1=effects.cpp}} | {{CD|CBlood|file1=effects.cpp}} | ||
{{This is a| | {{This is a|point|name=env_blood|engibe=2}} It is used to spawn blood effects. By default, the <code>env_blood</code> creates an animated splash of blood at its [[origin]] when triggered; however, the <code>env_blood</code> can be set up to spray blood decals onto nearby objects. This entity will only function through [[input]]s. | ||
{{Bug|Does not appear to work properly in {{Team Fortress 2}}. The blood texture is missing.}} | {{Bug|Does not appear to work properly in {{Team Fortress 2}}. The blood texture is missing.}} |
Revision as of 05:16, 21 September 2023
![]() |
---|
CBlood |
![]() |
env_blood
is a point available in all Source games. It is used to spawn blood effects. By default, the
env_blood
creates an animated splash of blood at its origin when triggered; however, the env_blood
can be set up to spray blood decals onto nearby objects. This entity will only function through inputs.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Spray Direction (Pitch Yaw Roll) (spraydir) <angle>
- The general direction that the blood should spray and the direction to trace to apply the decal.
- Blood Color (color) <choices>
- Color of the spraying blood.
- 0: Red (Human)
- 1: Yellow (Alien)
- Amount of blood (damage to simulate) (amount) <float>
- Intensity of the blood spray.
Inputs
- EmitBlood
- Emits the blood effect.
Flags
- Random Direction : [1]
- Blood Stream : [2]
- On Player : [4]
- Spray decals : [8]
- Cloud : [16] !FGD
- Emits a much larger cloud of blood.
- Drops : [32] !FGD
- Splashes large blood drops.
- Gore : [64] !FGD
- Emits an effect similar to Cloud but smaller.