Constraint: Difference between revisions

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(Made somewhat of a list of constraints, to sort them out. Needs completion and verification.)
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[[Category:Entities]]
[[Category:Entities]]
Any entity that constrains one or more physically simulated entities (such as [[func_physbox]] or [[prop_physics]]) to each other.
Any entity that constrains one or more physically simulated entities (such as [[func_physbox]] or [[prop_physics]]) to each other.
Below is a (so far incomplete and somewhat unconfirmed) list of all contraints:
====Basic constraints:====
* [[phys_constraint]] constrains distance and rotation.
* [[phys_lengthconstraint]] constrains distance only.
* [[phys_keepupright]] constrains rotation only.
====Specified constraints:====
* [[phys_ballsocket]] constrains distance to the origin specified.
* [[phys_hinge]] constrains distance and rotation to the axis specified.
* [[phys_slideconstraint]] constrains movement to the axis specified.
====Complex constraints:====
* [[phys_pulleyconstraint]]
* [[phys_ragdollconstraint]]
* [[phys_spring]] constrains length and rotation like a spring.


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 12:12, 24 March 2006

Any entity that constrains one or more physically simulated entities (such as func_physbox or prop_physics) to each other.

Below is a (so far incomplete and somewhat unconfirmed) list of all contraints:

Basic constraints:

Specified constraints:

Complex constraints: