Constraint: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(Made somewhat of a list of constraints, to sort them out. Needs completion and verification.) |
||
Line 1: | Line 1: | ||
[[Category:Entities]] | [[Category:Entities]] | ||
Any entity that constrains one or more physically simulated entities (such as [[func_physbox]] or [[prop_physics]]) to each other. | Any entity that constrains one or more physically simulated entities (such as [[func_physbox]] or [[prop_physics]]) to each other. | ||
Below is a (so far incomplete and somewhat unconfirmed) list of all contraints: | |||
====Basic constraints:==== | |||
* [[phys_constraint]] constrains distance and rotation. | |||
* [[phys_lengthconstraint]] constrains distance only. | |||
* [[phys_keepupright]] constrains rotation only. | |||
====Specified constraints:==== | |||
* [[phys_ballsocket]] constrains distance to the origin specified. | |||
* [[phys_hinge]] constrains distance and rotation to the axis specified. | |||
* [[phys_slideconstraint]] constrains movement to the axis specified. | |||
====Complex constraints:==== | |||
* [[phys_pulleyconstraint]] | |||
* [[phys_ragdollconstraint]] | |||
* [[phys_spring]] constrains length and rotation like a spring. | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 12:12, 24 March 2006
Any entity that constrains one or more physically simulated entities (such as func_physbox or prop_physics) to each other.
Below is a (so far incomplete and somewhat unconfirmed) list of all contraints:
Basic constraints:
- phys_constraint constrains distance and rotation.
- phys_lengthconstraint constrains distance only.
- phys_keepupright constrains rotation only.
Specified constraints:
- phys_ballsocket constrains distance to the origin specified.
- phys_hinge constrains distance and rotation to the axis specified.
- phys_slideconstraint constrains movement to the axis specified.
Complex constraints:
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_spring constrains length and rotation like a spring.