FBX: Difference between revisions
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{{ | '''FBX''' ('''''F'''ilm'''b'''o'''x''''') is a proprietary [[model]] file format developed by Kaydara and owned by Autodesk since 2006. Although the format is proprietary and not officially documented publicly, it has been thoroughly reverse-engineered, and as such proves a popular format for intermediate transportation between applications. | ||
The {{csgobranch|4}} version of {{src|4|nt=0}} [[StudioMDL]] supports FBX as an input format for static meshes. {{src2|4}} {{hammer5|4.1}} and {{modeldoc|4.1}} support importing and exporting models as FBX files as an alternative to using DMX files. | |||
== External links == | |||
* {{w|FBX}} on Wikipedia |
Revision as of 09:09, 31 August 2023
FBX (Filmbox) is a proprietary model file format developed by Kaydara and owned by Autodesk since 2006. Although the format is proprietary and not officially documented publicly, it has been thoroughly reverse-engineered, and as such proves a popular format for intermediate transportation between applications.
The CS:GO engine branch version of
Source 1 StudioMDL supports FBX as an input format for static meshes.
Source 2
Hammer 5.x and
ModelDoc Editor support importing and exporting models as FBX files as an alternative to using DMX files.
External links
FBX on Wikipedia