FBX: Difference between revisions

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'''FBX''' ('''''F'''ilm'''b'''o'''x''''') is a proprietary [[model]] file format developed by Kaydara and owned by Autodesk since 2006. Although the format is proprietary and not officially documented publicly, it has been thoroughly reverse-engineered, and as such proves a popular format for intermediate transportation between applications.
 
The {{csgobranch|4}} version of {{src|4|nt=0}} [[StudioMDL]] supports FBX as an input format for static meshes. {{src2|4}} {{hammer5|4.1}} and {{modeldoc|4.1}} support importing and exporting models as FBX files as an alternative to using DMX files.
 
== External links ==
* {{w|FBX}} on Wikipedia

Revision as of 09:09, 31 August 2023

FBX (Filmbox) is a proprietary model file format developed by Kaydara and owned by Autodesk since 2006. Although the format is proprietary and not officially documented publicly, it has been thoroughly reverse-engineered, and as such proves a popular format for intermediate transportation between applications.

The CS:GO engine branch CS:GO engine branch version of Source Source 1 StudioMDL supports FBX as an input format for static meshes. Source 2 Source 2 Hammer 5.x Hammer 5.x and ModelDoc Editor ModelDoc Editor support importing and exporting models as FBX files as an alternative to using DMX files.

External links

  • Wikipedia icon FBX on Wikipedia