Bb spawn zombie: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{entity|bb_spawn_zombie|<!--sprite=1-->|type=point|engine=gldsrc|game=BrainBread}} Which creates monster spawner.
{{entity|bb_spawn_zombie|<!--sprite=1-->|type=point|engine=gldsrc|game=BrainBread}} Which creates monster spawner.
{{modernTip|The best idea is to set quite a few around, and set the amount of live children to 3 at the maximum.}}{{basedEnt|monstermaker}}
{{modernTip|The best idea is to set quite a few around, and set the amount of live children to 3 at the maximum.}}{{basedEnt|monstermaker}}
== Key Values ==
== Key Values ==
{{KV|Target On Release|intn=target|string|}}
{{KV|Target On Release|intn=target|string|}}

Revision as of 10:52, 21 August 2023

Template:Entity Which creates monster spawner.

Template:ModernTip

Bb spawn zombie is based on monstermaker entity. Therefore, much of the documentation pertaining to monstermaker may also apply to Bb spawn zombie.


Key Values

Target On Release (target) <string>
Monster to spawn (monstertype) <string>
Class of all NPCs spawned by this entity.
Childrens' Name (netname) <string>
Targetname of all NPCs spawned by this entity.
Max live children (m_imaxlivechildren) <string>
Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).
Number of Monsters (monstercount) <string>
The maximum number of entities to spawn (0, -1 no limit).
Minimum respawn delay (mindelay) <string>
if delay is -1, new monster will be made when last monster dies.
Maximum respawn delay (maxdelay) <string>
Delay is how often (seconds) a new monster will be dookied out.

Flags

Start ON : [1]
Cyclic : [4]
MonsterClip : [8]