Image Subrect Editor: Difference between revisions
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* {{Key|LMB}} - In Create mode, click dragging in the viewport will draw a rectangle. | * {{Key|LMB}} - In Create mode, click dragging in the viewport will draw a rectangle. | ||
* {{Key|LMB}} - In Adjust mode, click dragging on an existing rectangle will move it. | * {{Key|LMB}} - In Adjust mode, click dragging on an existing rectangle will move it. | ||
* {{Key|LMB}} - Clicking on an existing rectangle will allow you to change it's properties. | * {{Key|LMB}} - Clicking on an existing rectangle will select that rectangle allow you to change it's properties. You can hold {{Key|Shift}} to select multiple rectangles. | ||
* {{Key|[}} & {{Key|]}} - These change the size of the grid. | * {{Key|[}} & {{Key|]}} - These change the size of the grid. | ||
<br> | <br> |
Revision as of 23:58, 19 August 2023


The Image Subrect Editor is a tool in Source 2 used for making Hotspots. Hotspots are predefined sections of a texture used to apply materials to Hammer geometry fast and easy.
1. Viewport
The viewport is where rectangles are drawn to specify what parts of the texture will get applied to geometry.
- In Create mode, click dragging in the viewport will draw a rectangle.
- In Adjust mode, click dragging on an existing rectangle will move it.
- Clicking on an existing rectangle will select that rectangle allow you to change it's properties. You can hold ⇧ Shift to select multiple rectangles.
- [ & ] - These change the size of the grid.
2. Rectangle Properties
This is where you draw the squares that make up where UV. There are two modes: Create and Adjust.
- Create will allow you to draw new rectangles across the texture.
- Adjust lets you change the size of previously drawn rectangles.
3. Active Material
You can choose a material to reference when drawing rectangles. This is useful for actually creating rectangles for a trimsheet.
TODO
Create section specifying use in Material Editor and Hammer