Precursor.fgd: Difference between revisions
		
		
		
		
		
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		 Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
		
	
|  (Created page with "FGD for Precursor == FGD == {{textfile|fgd}} {{codeblock|src=pr.fgd|lang=fgd|<!--//============= Copyright © Andreas Wilcox, All rights reserved. ============== // // Pur...") | No edit summary | ||
| Line 2: | Line 2: | ||
| == FGD == | == FGD == | ||
| {{textfile|fgd}} | {{textfile|fgd}} | ||
| {{codeblock|src=pr.fgd|lang=fgd|<!--//============= Copyright © Andreas Wilcox, All rights reserved. ============== | {{codeblock|src=pr.fgd|lang=fgd|<!-- | ||
| --><nowiki>//============= Copyright © Andreas Wilcox, All rights reserved. ============== | |||
| // | // | ||
| // Purpose: Precursor game definition file (.fgd)   | // Purpose: Precursor game definition file (.fgd)   | ||
| Line 12: | Line 13: | ||
| @PointClass base(Weapon) studio("models/weapons/w_smg1.mdl") = weapon_rifle : "Rifle" [] | @PointClass base(Weapon) studio("models/weapons/w_smg1.mdl") = weapon_rifle : "Rifle" [] | ||
| @PointClass base(Item) studio("models/items/boxmrounds.mdl") = item_box_rifle : "Box of ammo for the Precursor rifle" [] | @PointClass base(Item) studio("models/items/boxmrounds.mdl") = item_box_rifle : "Box of ammo for the Precursor rifle" [] | ||
| </nowiki>}} | </nowiki>}} | ||
| [[Category:Precursor]] | [[Category:Precursor]] | ||
| [[Category:Level Design]] | [[Category:Level Design]] | ||
| [[Category:FGD]] | [[Category:FGD]] | ||
Latest revision as of 07:50, 19 August 2023
FGD for Precursor
FGD
- This is a FGD (Forge Game Data) file used to define all of the entities of a game for a map editor (such as Hammer).
 To add a FGD file to the map editor, copy the following text into a text editor such as Windows Notepad, Notepad++ or Notepad++ or Visual Studio Code, and save it with "save as type" being "all files" and Visual Studio Code, and save it with "save as type" being "all files" and.fgdappended to the file name. Then open your map editor and add the FGD to your game configuration (Example for HL:S).
 Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.