Weapon glock (Half-Life 1): Difference between revisions
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[[Image:weapon_9mmhandgun.png|thumb|right|250px|The Glock 17 seen in [[Half-Life]], [[Half-Life: Opposing Force]] and [[Half-Life: Blue Shift]] with the [[HD Pack]] disabled.]] | [[Image:weapon_9mmhandgun.png|thumb|right|250px|The Glock 17 seen in [[Half-Life]], [[Half-Life: Opposing Force]] and [[Half-Life: Blue Shift]] with the [[HD Pack]] disabled.]] | ||
[[Image:weapon_9mmhandgun_hd.png|thumb|right|250px|The Beretta seen in [[Half-Life]], [[Half-Life: Opposing Force]] and [[Half-Life: Blue Shift]] with the [[HD Pack]] enabled.]] | [[Image:weapon_9mmhandgun_hd.png|thumb|right|250px|The Beretta seen in [[Half-Life]], [[Half-Life: Opposing Force]] and [[Half-Life: Blue Shift]] with the [[HD Pack]] enabled.]] | ||
{{entity| | {{entity|weapon_9mmhandgun|type=e0|engine=1|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | ||
The pistol used in the Half-Life series. This weapon can be represented by two different class names, <code>weapon_9mmhandgun</code> and <code>weapon_glock</code>. Unlike many other entities that have their same class name in Half-Life and [[Half-Life: Source]], only <code>weapon_glock</code> will work in the Source version of the game. | The pistol used in the Half-Life series. This weapon can be represented by two different class names, <code>weapon_9mmhandgun</code> and <code>weapon_glock</code>. Unlike many other entities that have their same class name in Half-Life and [[Half-Life: Source]], only <code>weapon_glock</code> will work in the Source version of the game. | ||
Revision as of 03:52, 18 August 2023
The Glock 17 seen in Half-Life, Half-Life: Opposing Force and Half-Life: Blue Shift with the HD Pack disabled.
The Beretta seen in Half-Life, Half-Life: Opposing Force and Half-Life: Blue Shift with the HD Pack enabled.
The pistol used in the Half-Life series. This weapon can be represented by two different class names, weapon_9mmhandgun and weapon_glock. Unlike many other entities that have their same class name in Half-Life and Half-Life: Source, only weapon_glock will work in the Source version of the game.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.