Func teamblocker: Difference between revisions

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(Added func_respawnroomvisualizer to See Also, rewrote the description, and added Insurgency to the games that this entity is available in.)
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{{base brush multi|func_teamblocker|game1=Day of Defeat: Source|game2=Insurgency}}
{{entity|func_teamblocker|type=e2|game=Day of Defeat: Source|game1=Insurgency}}


==Entity description==
It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn.
It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn.


==Keyvalues==
==Key Values==
{{KV Targetname}}
{{KV Targetname}}
{{KV|Team number (int)|choices|The team that will be blocked. (Default is "0")}}
{{KV|Team number (int)|choices|The team that will be blocked. (Default is "0")}}
:{| class=standard-table
:{| class=standard-table
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==See also==
==See also==
* [[func_team_wall]] - Similar entity.
* [[func_team_wall]] - Similar entity for use in Day of Defeat: Source.
* [[func_respawnroomvisualizer]] - Similar entity for use in TF2.
* [[func_respawnroomvisualizer]] - Similar entity for use in Team Fortress 2.

Revision as of 23:37, 17 August 2023

Template:Entity

It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team number (int) ([todo internal name (i)]) <choices>
The team that will be blocked. (Default is "0")
Value Description
2 Day of Defeat: Source Allies / Insurgency Security
3 Day of Defeat: Source Axis / Insurgency Insurgents

Inputs

See also