Func wall (GoldSrc): Difference between revisions

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(Func_wall instead of func_detail sometimes makes sense)
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{{entity|func_wall|type=brush|engine=gldsrc}} It is used to create a stationary piece of geometry (with collision) that uses a non-standard render mode, such as transparency.
{{entity|func_wall|type=brush|engine=gldsrc}} It is used to create a stationary piece of geometry (with collision) that uses a non-standard render mode, such as transparency.


Formerly, it was also used for [[visibility optimization]], but this use case has been deprecated by [[ZHLT]]s {{ent|func_detail (GoldSrc)|alt=func_detail}}.
Formerly, it was also used for [[visibility optimization]], but this use-case has been deprecated by [[ZHLT]]s {{ent|func_detail (GoldSrc)|alt=func_detail}}. Nonetheless, func_wall can still sometimes be useful for reducing wpolies, particularly for geometry that intersects other geometry (ex: shelves); this should be used sparingly, though, since func_wall counts as an [[edict]], whereas func_detail does not ({{twhl|Tutorial: Total Map Optimisation Part 3 (wpoly, clipnodes, engine limits, compile parameters)|elaboration on TWHL}}).


== Entity description ==
== Entity description ==

Revision as of 08:43, 17 August 2023

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Template:Entity It is used to create a stationary piece of geometry (with collision) that uses a non-standard render mode, such as transparency.

Formerly, it was also used for visibility optimization, but this use-case has been deprecated by ZHLTs func_detail. Nonetheless, func_wall can still sometimes be useful for reducing wpolies, particularly for geometry that intersects other geometry (ex: shelves); this should be used sparingly, though, since func_wall counts as an edict, whereas func_detail does not (Twhl hammer emote.png elaboration on TWHL).

Entity description

KeyValues

Flags

See also

External links