$masks2: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
:'''Alpha channel''' - Retroreflectivity | :'''Alpha channel''' - Retroreflectivity | ||
[[Category: | [[Category:Shader parameters|m]] |
Revision as of 09:56, 15 August 2023
Template:Shaderparam Used in Character (shader). It specifies various lighting effects in each of the 4 layers.
The purpose of each layer is:
- Red channel - Shadow saturation mask
- Green channel - Angle and Amount of Anisotropy
- Blue channel - $envmap light scale
- Alpha channel - Retroreflectivity