Ballplayertoucher: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Added {{lang}} and corrected title.)
No edit summary
Line 1: Line 1:
{{lang|Ballplayertoucher|title=_ballplayertoucher}}
{{lang|Ballplayertoucher|title=_ballplayertoucher|game=Team Fortress 2}}
{{tf2 point|_ballplayertoucher}}
{{entity|type=point|_ballplayertoucher}}


{{code class|CBallPlayerToucher|tf_passtime_ball.cpp}}
{{code class|CBallPlayerToucher|tf_passtime_ball.cpp}}

Revision as of 16:43, 13 August 2023

English (en)Translate (Translate)

Template:Entity

C++ In code, it is represented by theCBallPlayerToucherclass, defined in thetf_passtime_ball.cppfile.

Entity description

Its a helper entity for thepasstime_ballentity, which spawns alongside_ballplayertoucheritself. This entity allowspasstime_ballto collide with triggers and players.

Interestingly, this entity stores the collision flagSOLID_VPHYSICSwhen not touching a trigger or player; Conversely it however stores two collision flags:FSOLID_NOT_SOLIDandSOLID_NONEwhen otherwise.

Keyvalues

Inputs

Outputs

OnTouch  !FGD
Output sent when this entity collides with a player.