Wait: Difference between revisions
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Warning: Some servers disable the
Workaround:Use a script that detects if
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==Caveats== | ==Caveats== | ||
* {{csgo}} {{portal2}} <code>wait</code> isn't available in [[ | * {{csgo}} {{portal2}} <code>wait</code> isn't available in [[Counter-Strike: Global Offensive]] or [[Portal 2]] (despite sv_allow_wait_command still being present and enabled) | ||
{{warning | Some servers disable the <code>wait</code> command by using the cvar <code>sv_allow_wait_command 0</code>. If you use a looping script (which relies on <code>wait</code>) on a server with <code>wait</code> disabled, | {{warning | Some servers disable the <code>wait</code> command by using the cvar <code>sv_allow_wait_command 0</code>. If you use a looping script (which relies on <code>wait</code>) on a server with <code>wait</code> disabled, the engine '''will''' crash.}} | ||
{{workaround|Use a script that detects if <code>wait</code> is enabled. | {{workaround|Use a script that detects if <code>wait</code> is enabled. |
Revision as of 10:26, 12 August 2023
Stop command parsing for next N frames (or ticks, when run from a dedicated server).
Syntax
Syntax: wait <number>
If the parameter is omitted, it defaults to 1 tick.
Example Usage
+duck; wait 150; -duck
Caveats
wait
isn't available in Counter-Strike: Global Offensive or Portal 2 (despite sv_allow_wait_command still being present and enabled)

wait
command by using the cvar sv_allow_wait_command 0
. If you use a looping script (which relies on wait
) on a server with wait
disabled, the engine will crash.
wait
is enabled.