Lights.rad: Difference between revisions

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{{file|lights|rad}} is a [[RAD file]] which is always automatically read by the lighting compilers.  
{{file|lights|rad}} is a [[RAD file]] which is always automatically read by the lighting compilers.  


For an incomplete list of vanilla lights.rad files, see [[:Category:RAD#L|Category:RAD]]. These are normally included with {{src|4.1}} games, but not {{goldsrc|4.1}} games.
For an incomplete list of vanilla lights.rad files, see [[:Category:RAD#L|Category:RAD]].  
 
Default lights.rad files are normally included with {{src|4.1}} games, but not {{goldsrc|4.1}} games.<br>Some games, such as {{hl2dm|4.1}} and {{src13mp|4.1|nt=0}}, relied upon base {{hl2|4.1|addtext='s}} lights.rad, and no longer have a default lights.rad as of the [[SteamPipe]] update.

Revision as of 09:31, 6 August 2023

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🖿lights.rad is a RAD file which is always automatically read by the lighting compilers.

For an incomplete list of vanilla lights.rad files, see Category:RAD.

Default lights.rad files are normally included with Source Source games, but not GoldSrc GoldSrc games.
Some games, such as Half-Life 2: Deathmatch Half-Life 2: Deathmatch and Source 2013 Multiplayer Source SDK Base 2013 - Multiplayer, relied upon base Half-Life 2 Half-Life 2's lights.rad, and no longer have a default lights.rad as of the SteamPipe update.