Env detail controller: Difference between revisions
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Bug:Changing these keyvalues in-game doesn't seem to have any effect, only the initial values affect the detail fading (tested in
) [todo tested in ?]
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{{entity|env_detail_controller|type=e0}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map. | {{entity|env_detail_controller|type=e0}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map. | ||
{{ModernNote|This entity is broken in {{csgo}}. Changing the fade distance does nothing.}} | {{ModernNote|This entity is broken in {{csgo}}. Changing the fade distance does nothing.}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Start Fade Dist/Pixels|intn=fademindist|integer|The distance at which the detail props will start fading away.}} | {{KV|Start Fade Dist/Pixels|intn=fademindist|integer|The distance at which the detail props will start fading away.}} | ||
{{KV|End Fade Dist/Pixels|intn=fademaxdist|integer|The distance at which the detail props will stop fading and stop drawing entirely.}} | {{KV|End Fade Dist/Pixels|intn=fademaxdist|integer|The distance at which the detail props will stop fading and stop drawing entirely.}} | ||
{{bug|Changing these keyvalues in-game doesn't seem to have any effect, only the initial values affect the detail fading (tested in {{l4d2}})}} | |||
{{KV Targetname}} | {{KV Targetname}} | ||
== See Also == | == See Also == | ||
* [[func_detail_blocker]] | * [[func_detail_blocker]] |
Revision as of 06:11, 6 August 2023
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CEnvDetailController |
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Template:Entity It overrides the fade distances for all details sprites in the map. Template:ModernNote
Keyvalues
- Start Fade Dist/Pixels (fademindist) <integer>
- The distance at which the detail props will start fading away.
- End Fade Dist/Pixels (fademaxdist) <integer>
- The distance at which the detail props will stop fading and stop drawing entirely.


- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities