Lua run: Difference between revisions

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m (specify these are lua strings, not hammer strings.)
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{{Language subpage}}
{{Language subpage}}
{{entity|lua_run|type=e0|game=Garry's Mod|sprite=1}}
{{entity|lua_run|type=e0|nocat=1|game=Garry's Mod|sprite=1}}
It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues.
It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues.
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== Outputs ==
== Outputs ==
{{O Targetname}}
{{O Targetname}}
[[Category:English]]

Revision as of 12:53, 5 August 2023

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Template:Entity It runs raw Lua code given to it in its keyvalues.

Keyvalues

Code (Code) <string>
Lua code to run when triggered.
The lua variables ACTIVATOR and CALLER may be used in the code, as well as TRIGGER_PLAYER if !activator resolves to a player.
Icon-Bug.pngBug:In Hammer, using double quotes " as string arguments will corrupt the VMF file's structure, making the file unviewable for the next Hammer session.
PlacementTip.pngWorkaround:You should instead use either an apostrophe (single quote) ' or brackets [[]] to contain strings in your lua code.
Note.pngFix:To fix an unreadable .vmf broken in this way, remove the double quote manually with a text editor.
  [todo tested in ?]
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1: Run code on spawn

Inputs

RunCode
Run Code that was defined in the entity.
RunPassedCode <stringRedirectInput/string>
Run code that was passed as a variable.

Outputs