Category:Day of Defeat Level Design: Difference between revisions

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{{lang|Day of Defeat Level Design}}{{back|Half-Life SDK/Level Design}}
{{lang|Day of Defeat Level Design}}
{{cleanup|This page should be formatted like the other [[Half-Life SDK/Level Design|level design pages]]. Some elements of [[Day of Defeat: Source Level Creation]] may also be applicable.}}
{{DISPLAYTITLE:Day of Defeat Classic Level Design}}
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{{back|Half-Life SDK/Level Design}}
__NOTOC__
This page contains articles relating specifically to level design for {{Dod}}[[Day of Defeat]].  
 
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== Getting Started ==
== Getting Started ==
{{dod|4.1}} runs on GoldSrc which is the predecessor to Source, a game development engine made by the developers of Half-Life. There are no real offical sources on how to make maps for Day of Defeat other than Holycow's video playlist on it, but if you'd like you can go over the the [https://steamcommunity.com/app/30 Day of Defeat forums on Steam] and see if a experienced player can assist you there.
* [steam://install/254430/ Install Half-Life SDK (3.4) from Steam (must own Half-Life 1 on Steam)]
* [[Configuring Hammer for Day of Defeat]]
 
== General ==
* [[:Category:Day of Defeat Entities|List of Day of Defeat entities]]
 
==Basic Elements ==
* [[Point entity|Point-Based Entities]]
* [[Brush entity|Brush-Based Entities]]


== Why Certain Versions of Hammer Don't Work ==
==Tutorials==
Newer versions of Hammer don't work because they are for newer games that use Source. Newer versions of Hammer also don't have the same setup required to make goldsource maps. Therefore you must use older versions such as Hammer 3.5. Alternatively, the more modern third-party level editor [[J.A.C.K.]] can be used, which adds many quality of life enhancements from Source Engine Hammer.


== Additional information ==
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== Additional Information ==
===Forge Game Data===
* [[Day of Defeat.fgd]] - Latest official [[FGD]] for Day of Defeat
* [[Day of Defeat.fgd]] - Latest official [[FGD]] for Day of Defeat
* [[Day of Defeat 4.1.fgd]] - Updated FGD with {{code|game_player_equip}} entity.
* [[Day of Defeat 4.1.fgd]] - Updated FGD with {{code|game_player_equip}} entity.
==External Tools==
===General===
* [http://www.slackiller.com/hlprograms.htm GoldSrc External Tool Resource Site]
===Compiling Programs===
* [[ZHLT|Zoner's Half-Life Tools]]
* [[VHLT|Vluzacn's Map Compile Tools]]
===Modelling Programs===
* [[MilkShape 3D|MilkShape 3D (purchase required)]]
:[http://www.milkshape3d.com/ Download]
* [[Blender| Blender (free)]]
:[https://www.blender.org/download/ Download]
* [[3DS Max|3ds Max (purchase required)]]
:[https://www.autodesk.com/products/3ds-max/buy?mktvar002=612307&src=OMSE Download]
===Texture Editors===
* [https://www.gimp.org/downloads/ GIMP (free)]
* [https://www.photoshop.com/products Photoshop (purchase required)]
* [https://gamebanana.com/tools/4774 Wally (free)]
===Alternative Mapping Tools===
* [http://jack.hlfx.ru/en/ J.A.C.K.] An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
* [http://sledge-editor.com/ Sledge] ceased development and is no longer being developed.


== External links ==
== External links ==
* [https://www.youtube.com/playlist?list=PLfuvunEQA2WAGXb-cTY_3gLcXo6g2PTsw Day of Defeat Map Making Basics playlist] - Tutorial by "RJ" on how to make maps for Day of Defeat. As this tutorial uses Hammer 3.5, some minor information may be obsolete when using {{jack|4.1}}, although most concepts are still applicable.
* [https://www.youtube.com/playlist?list=PLfuvunEQA2WAGXb-cTY_3gLcXo6g2PTsw Day of Defeat Map Making Basics playlist] - Tutorial by "RJ" on how to make maps for Day of Defeat. As this tutorial uses Hammer 3.5, some minor information may be obsolete when using {{jack|4.1}}, although most concepts are still applicable.
* [https://dayofdefeat.home.blog/2021/08/01/map-editor-template-file/ Map editor template file] - JMF containing the logic structure necessary to create a Day of Defeat map, as well as several detail prefabs. Requires {{jack|4.1}}. <!--unoffical GitHub mirror, in case the gdrive link dies: https://github.com/SirYodaJedi/Yuis-Map-Files/blob/master/GoldSrc/DOD/Prefab/dod_template.jmf-->
* [https://dayofdefeat.home.blog/2021/08/01/map-editor-template-file/ Map editor template file] - JMF containing the logic structure necessary to create a Day of Defeat map, as well as several detail prefabs. Requires {{jack|4.1}}. <!--unoffical GitHub mirror, in case the gdrive link dies: https://github.com/SirYodaJedi/Yuis-Map-Files/blob/master/GoldSrc/DOD/Prefab/dod_template.jmf-->
{{category end}}
[[Category:Level Design]]
[[Category:Day of Defeat]]

Revision as of 10:21, 29 July 2023

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Half-Life SDK/Level Design

This page contains articles relating specifically to level design for Day of DefeatDay of Defeat.

Getting Started

General

Basic Elements

Tutorials

Additional Information

Forge Game Data

External Tools

General

Compiling Programs

Modelling Programs

Download
Download
Download

Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.

External links