Func detail blocker: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added note about the function of this entity while in game.)
mNo edit summary
Line 2: Line 2:
{{entity|func_detail_blocker|type=e2|since=Left 4 Dead}} It disallows [[detail props]] from being placed inside its volume.
{{entity|func_detail_blocker|type=e2|since=Left 4 Dead}} It disallows [[detail props]] from being placed inside its volume.
{{warning|[[AABB]] is used for the detail blocking}}
{{warning|[[AABB]] is used for the detail blocking}}
{{note|The blocking of detail sprites only functions during the compile process, effectively making it an internal entity, however the entity is still present while in-game. It is safe to kill the entity via a [[logic_auto]] on map spawn to prevent wasted resources.}}
{{note|The blocking of detail props only functions during the compile process, effectively making this entity an [[internal entity]], however it is still present while in-game. It is safe to kill the entity via a [[logic_auto]] on map spawn to prevent wasted resources.}}
{{note|This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version: https://github.com/wouterpleizier/source-sdk-2013/commit/8a102a7b6d6e821bc77925a3df241cfad70876e7}}
{{note|This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version: https://github.com/wouterpleizier/source-sdk-2013/commit/8a102a7b6d6e821bc77925a3df241cfad70876e7}}
{{note|This entity is also in {{gmod|4.1}}.}}
{{note|This entity is also in {{gmod|4.1}}.}}

Revision as of 13:13, 14 July 2023

C++ Class hierarchy
CDetailBlocker
CServerOnlyEntity
CBaseEntity
C++ effects.cpp

Template:Entity It disallows detail props from being placed inside its volume.

Warning.pngWarning:AABB is used for the detail blocking
Note.pngNote:The blocking of detail props only functions during the compile process, effectively making this entity an internal entity, however it is still present while in-game. It is safe to kill the entity via a logic_auto on map spawn to prevent wasted resources.
Note.pngNote:This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version: https://github.com/wouterpleizier/source-sdk-2013/commit/8a102a7b6d6e821bc77925a3df241cfad70876e7
Note.pngNote:This entity is also in Garry's Mod Garry's Mod.