Lua run: Difference between revisions
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Bug:In Hammer, using double quotes " as string arguments will corrupt the VMF file's structure, making the file unviewable for the next Hammer session.
Workaround:You should instead use either an apostrophe (single quote) ' or brackets [[]] to contain your strings.
Fix:To fix an unreadable .vmf broken in this way, remove the double quote manually with a text editor. [todo tested in ?]
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== Keyvalues == | == Keyvalues == | ||
{{KV|Code|intn=Code|string|Lua code to run when triggered.}} | {{KV|Code|intn=Code|string|Lua code to run when triggered.</br>The lua variables {{Code|ACTIVATOR}} and {{Code|CALLER}} may be used in the code, as well as {{Code|TRIGGER_PLAYER}} if '''!activator''' resolves to a player.}} | ||
{{ | {{Bug|In Hammer, using double quotes {{Code|"}} as string arguments will corrupt the [[VMF]] file's structure, making the file unviewable for the next Hammer session.{{Workaround|You should instead use either an apostrophe (single quote) {{Code|'}} or brackets {{Code|[[]]}} to contain your strings.}}{{Fix|To fix an unreadable .vmf broken in this way, remove the double quote manually with a text editor.}}}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
== Flags == | == Flags == | ||
*1: Run code on spawn | *1: Run code on spawn |
Revision as of 14:11, 5 July 2023
Template:Entity It runs raw Lua code given to it in its keyvalues.
Keyvalues
- Code (Code) <string>
- Lua code to run when triggered.
The lua variables ACTIVATOR and CALLER may be used in the code, as well as TRIGGER_PLAYER if !activator resolves to a player.



- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1: Run code on spawn
Inputs
- RunCode
- Run Code that was defined in the entity.
- RunPassedCode <string >
- Run code that was passed as a variable.