$bumpmap: Difference between revisions

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: {{note|Functions with [[$ssbump]] but not regular normals on {{game link|Source 2013}}. More testing required?}}
: {{note|Functions with [[$ssbump]] but not regular normals on {{game link|Source 2013}}. More testing required?}}
|shaders=LightmappedGeneric, Lightmapped_4WayBlend, WorldVertexTransition}}
|shaders=LightmappedGeneric, Lightmapped_4WayBlend, WorldVertexTransition}}
{{MatParam|[[$ssbump]]|bool|Flags the bump map texture(s) as being self-shadowing. Click for more details.|since={{src07}}|shaders=LightmappedGeneric, Lightmapped_4WayBlend, WorldVertexTransition}}
{{MatParam|$ssbump|bool|Flags the bump map texture(s) as being self-shadowing. Click for more details.|since={{src07}}|shaders=LightmappedGeneric, Lightmapped_4WayBlend, WorldVertexTransition}}
{{MatParam|$forcebump|bool|If 0, use bumpmapping if the card says it can handle it. If 1, always force bumpmapping on.|dx8=1|removed={{l4d}}}}
{{MatParam|$forcebump|bool|If 0, use bumpmapping if the card says it can handle it. If 1, always force bumpmapping on.|dx8=1|removed={{l4d}}}}
{{MatParam|$bump_force_on|bool|Force bump mapping on, even for low-end machines.|since={{portal2}}|shaders=LightmappedGeneric, Lightmapped_4WayBlend, WorldVertexTransition}}
{{MatParam|$bump_force_on|bool|Force bump mapping on, even for low-end machines.|since={{portal2}}|shaders=LightmappedGeneric, Lightmapped_4WayBlend, WorldVertexTransition}}

Revision as of 16:16, 29 June 2023

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A material's albedo (left) compared to its bump map.
The above material in-game.

Template:Shaderparam It specifies a texture that will provide three-dimensional lighting information for a material. The texture is a bump map, but the process it is used for is called normal mapping. The two terms are often used interchangeably, however.

Template:ModernWarning

Template:ModernNote Template:ModernBug

Basic Syntax

LightmappedGeneric
{
	$basetexture	brick/brickwall021a
	$surfaceprop	brick
	$bumpmap		brick/brickwall021a_normal
}

Additional Parameters

$bumptransform $bumpframe $nodiffusebumplighting $ssbump $forcebump $bump_force_on $addbumpmaps $bumpmap2 $bumpframe2 $bumptransform2 $bumpmask $bumpdetailscale1

Console Commands

mat_fastnobump <booleanRedirectInput/boolean>
Quickly enables/disabled normal mapping.
mat_normalmaps <booleanRedirectInput/boolean>
Displays the bump map texture of all materials that have one in place of their albedo.
(Yes, these two commands have bump and normal the wrong way around!)
mat_bumpmap <booleanRedirectInput/boolean>
Enable or disable normal mapping. Default 1.

See Also