Template:KV BaseCombine: Difference between revisions
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Tip: You can use any weapon, not just the ones listed; though they may not work properly.
Deprecated (talk | contribs) m (Added to Keyvalue Templates category) |
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:* [[weapon_stunstick|Stun Stick]] (does not work on Soldiers) | :* [[weapon_stunstick|Stun Stick]] (does not work on Soldiers) | ||
:* Nothing | :* Nothing | ||
{{tip| You can use any weapon, not just the ones listed; though they may not work properly.}} | |||
}} | }} | ||
{{KV|Number of Grenades (NumGrenades)|choices|How many grenades this NPC can throw (0-5 or infinite). NPCs do not normally pick up replacement grenades.}} {{tip| You are not limited to the number of grenades listed, you can add in any number of grenades in the key field like 10 or 20.}} | {{KV|Number of Grenades (NumGrenades)|choices|How many grenades this NPC can throw (0-5 or infinite). NPCs do not normally pick up replacement grenades.}} {{tip| You are not limited to the number of grenades listed, you can add in any number of grenades in the key field like 10 or 20.}} |
Revision as of 04:46, 29 June 2023
BaseCombine:
- Weapons (additionalequipment) ([todo internal name (i)]) <choices>
- What weapon this Combine NPC should spawn with. Choices are:
- AR2
Tip: Soldiers are more accurate with an AR2 in Episode One and Episode Two than in Half-Life 2.
- Shotgun
- SMG1
- Stun Stick (does not work on Soldiers)
- Nothing
- AR2

- Number of Grenades (NumGrenades) ([todo internal name (i)]) <choices>
- How many grenades this NPC can throw (0-5 or infinite). NPCs do not normally pick up replacement grenades.
Tip: You are not limited to the number of grenades listed, you can add in any number of grenades in the key field like 10 or 20.
RappelNPC:
- Waiting to Rappel? (waitingtorappel) <boolean>
- If yes, this NPC spawns suspended in air and awaits a
BeginRappel
input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward.
CBaseCombatCharacter:
CAI_BaseNPC:
DamageFilter:
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