Maxplayers: Difference between revisions
		
		
		
		
		
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		 Warning:In
Warning:In  Counter-Strike: Global Offensive, maxplayers is deprecated. Set it in gamemodes_server.txt.example or use the launch option -maxplayers_override <number> instead.
 Counter-Strike: Global Offensive, maxplayers is deprecated. Set it in gamemodes_server.txt.example or use the launch option -maxplayers_override <number> instead.
 Note:In
Note:In  Source 2013 Singleplayer, maxplayers is hardcoded to 1.
 Source 2013 Singleplayer, maxplayers is hardcoded to 1.
		
	
|  (Undo revision 261877 by Spermbiboba (talk)) Tag: Undo | SirYodaJedi (talk | contribs)  mNo edit summary | ||
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| ''' | '''{{mono|maxplayers}}''' is a server [[console variable]] that determines the maximum number of [[player]]s that can join a game. It cannot be changed while a server is running. | ||
| The absolute player limit of Source is 255, though the number supported by most games is far lower. Usually the limit is 32. | The absolute player limit of Source is 255, though the number supported by most games is far lower. Usually the limit is 32. | ||
| {{Warning|In {{csgo}} [[Counter-Strike: Global Offensive]],  | {{Warning|In {{csgo}} [[Counter-Strike: Global Offensive]], {{mono|maxplayers}} is deprecated. Set it in {{mono|gamemodes_server.txt.example}} or use the [[Command Line Options|launch option]] {{mono|-maxplayers_override <number>}} instead. | ||
| }} | }} | ||
| {{note|In {{src13sp|4}}, {{mono|maxplayers}} is hardcoded to 1.}} | |||
| == Usage == | == Usage == | ||
| The engine can be put into single-player mode by setting  | The engine can be put into single-player mode by setting {{mono|maxplayers}} to 1 before a game starts. This bridges the normal client-server divide in several areas, eliminating [[latency]] and [[interpolation]] and opening backdoors like the one used by the [[inverse kinematics]] system. | ||
| The [[entity index|entity indices]] 1 to ''<maxplayers>'' are reserved for [[CBasePlayer|player entities]] (0 is [[worldspawn]]). | The [[entity index|entity indices]] 1 to ''<maxplayers>'' are reserved for [[CBasePlayer|player entities]] (0 is [[worldspawn]]). | ||
| [[Category:Glossary]] | [[Category:Glossary]] | ||
Revision as of 16:02, 28 June 2023
maxplayers is a server console variable that determines the maximum number of players that can join a game. It cannot be changed while a server is running.
The absolute player limit of Source is 255, though the number supported by most games is far lower. Usually the limit is 32.
 Warning:In
Warning:In  Counter-Strike: Global Offensive, maxplayers is deprecated. Set it in gamemodes_server.txt.example or use the launch option -maxplayers_override <number> instead.
 Counter-Strike: Global Offensive, maxplayers is deprecated. Set it in gamemodes_server.txt.example or use the launch option -maxplayers_override <number> instead.
 Note:In
Note:In  Source 2013 Singleplayer, maxplayers is hardcoded to 1.
 Source 2013 Singleplayer, maxplayers is hardcoded to 1.Usage
The engine can be put into single-player mode by setting maxplayers to 1 before a game starts. This bridges the normal client-server divide in several areas, eliminating latency and interpolation and opening backdoors like the one used by the inverse kinematics system.
The entity indices 1 to <maxplayers> are reserved for player entities (0 is worldspawn).