Env tonemap controller infected: Difference between revisions

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(-transcluding env_tonemap_controller_ghost)
m (-entity template)
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__NOTOC__
{{CD|CEnvTonemapController}}
{{CD|CEnvTonemapController}}
{{l4d series point|env_tonemap_controller_infected|sprite=env_tonemap_controller.png}}
{{entity|type=e0|series=Left 4 Dead|env_tonemap_controller_infected|sprite=env_tonemap_controller.png}}


An entity that controls the [[HDR]] tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.
An entity that controls the [[HDR]] tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.{{clr}}
{{:env_tonemap_controller_ghost}}
{{:env_tonemap_controller_ghost}}
* [[env_tonemap_controller_ghost]]
* [[env_tonemap_controller_ghost]]

Revision as of 05:13, 20 June 2023

C++ Class hierarchy
CEnvTonemapController
CPointEntity
CBaseEntity

Template:Entity

An entity that controls the HDR tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.

English (en)Translate (Translate)
C++ Class hierarchy
CEnvTonemapController
CPointEntity
CBaseEntity
Env tonemap controller.png

env_tonemap_controller_ghost is a logical entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.

An entity that controls the HDR tonemapping for ghost player.


Note.pngNote:Other functionality and all Keyvalues / Inputs / Outputs are same as env_tonemap_controller.

See also