Env texturetoggle: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
 Example: If we have a brush entity named
Example: If we have a brush entity named 
		
	
| m (swapped template) |  (-added class hierarchy, cleanup) | ||
| Line 1: | Line 1: | ||
| __NOTOC__ | |||
| {{lang|Env texturetoggle}} | {{lang|Env texturetoggle}} | ||
| [[File:env_texturetoggle.png|left|link=]] | [[File:env_texturetoggle.png|left|link=]] | ||
| {{CD|CTextureToggle|file1=env_texturetoggle.cpp}} | |||
| {{entity|type=e0|env_texturetoggle}} | {{entity|type=e0|env_texturetoggle}} | ||
| It allows you to change the textures on brush entities or overlays. | It allows you to change the textures on brush entities or overlays. | ||
| Line 40: | Line 42: | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV Targetname}} | |||
| {{KV|Target Brush(es)|intn=target|target_destination|Name of the brushes or {{ent|info_overlay}}s. All <code>ToggleTexture</code> materials on all entities (including sprites) matching the targetname will be affected.}} | {{KV|Target Brush(es)|intn=target|target_destination|Name of the brushes or {{ent|info_overlay}}s. All <code>ToggleTexture</code> materials on all entities (including sprites) matching the targetname will be affected.}} | ||
| ==Inputs== | ==Inputs== | ||
| {{IO|IncrementTextureIndex|param=void|Increments target brush's current texture frame by one. In other words: switches to the ''next'' texture.}} | {{IO|IncrementTextureIndex|param=void|Increments target brush's current texture frame by one. In other words: switches to the ''next'' texture.}} | ||
| {{IO|SetTextureIndex|param=integer|Sets target brush's texture frame to the specified index.}} | {{IO|SetTextureIndex|param=integer|Sets target brush's texture frame to the specified index.}} | ||
| ==See Also== | ==See Also== | ||
| *{{ent|material_modify_control}} | *{{ent|material_modify_control}} | ||
Revision as of 05:01, 20 June 2023

|  Class hierarchy | 
|---|
| CTextureToggle | 
|  env_texturetoggle.cpp | 
Template:Entity It allows you to change the textures on brush entities or overlays.
Entity Description
LightmappedGeneric
{
  $basetexture "path/to/a/VTF/file/with/multiple/frames"
  Proxies
  {
    ToggleTexture
    {
      ToggleTextureVar         $basetexture
      ToggleTextureFrameNumVar $frame
    }
  }
}
In order for env_texturetoggle to work properly, your overlay or at least one face of your brush must use a VMT material with the ToggleTexture proxy defined and pointing to an animated VTF file with at least two frames.
Such a VMT file could look like the one on the right.
 Example: If we have a brush entity named
Example: If we have a brush entity named brush and an env_texturetoggle named toggle whose target brush is brush, then we can use any of the following outputs on a func_button to toggle the texture for the brush. The second and third output have the same effect.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Brush(es) (target) <targetname>
- Name of the brushes or info_overlays. All ToggleTexturematerials on all entities (including sprites) matching the targetname will be affected.
Inputs
- IncrementTextureIndex <void>
- Increments target brush's current texture frame by one. In other words: switches to the next texture.
- SetTextureIndex <integer>
- Sets target brush's texture frame to the specified index.


























