Half-Life Asset Manager: Difference between revisions
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== Screenshots == | == Screenshots == | ||
<gallery mode=nolines widths=384px heights=256px> | <gallery mode=nolines widths=384px heights=256px> | ||
hlma1.jpg | |||
hlma2.jpg | |||
</gallery> | </gallery> | ||
== External Links == | == External Links == | ||
* [https://twhl.info/thread/view/20070?page=last TWHL] | * [https://twhl.info/thread/view/20070?page=last TWHL] | ||
* [https://github.com/SamVanheer/HalfLifeAssetManager Github] | * [https://github.com/SamVanheer/HalfLifeAssetManager Github] |
Revision as of 07:30, 16 June 2023
Half-Life Asset Manager is a new tool that has been developed to support multiple asset types compared to its predecessor Half-Life Model Viewer. This innovative tool offers many benefits, including the ability to easily update and support other Half-Life 1 assets in the future. Another advantage of using Half-Life Asset Manager is that it eliminates any unsuitable associations with HLMV.exe created by previous versions of the program.
Features
- Support for multiple asset types: Half-Life Asset Manager allows the user to work with multiple asset types rather than just Half-Life 1 studio models, making it easier for users to edit various assets.
- Improved stability and reduced RAM usage: The tool is designed to be more stable with reduced memory usage compared to its predecessor, Jed’s HLMV.
- Advanced hitbox editing: Half-Life Asset Manager provides the option to edit hitboxes that can be used in-game, making it easier for users to optimize their game models.
- Texture replacement without recompiling: Unlike the Half-Life Model Viewer, Half-Life Asset Manager allows users to replace textures without having to recompile.
- User-friendly interface: The tool has a rebuilt user interface designed using Qt instead of wxWidgets, providing a better user experience.
- Game configurations: Asset Manager supports accessing game content in the main game directory, SteamPipe directories, and mod directories.
Drawbacks
- Only compatible with Half-Life 1/GoldSource: Half-Life Asset Manager is not compatible with Half-Life 2/Source and Source 2, limiting its usefulness to those working with Half-Life 1 assets.
- Changing file associations: Users who have file associations set up for one or more of the file types supported by Half-Life Asset Manager will need to manually change the association in the control panel.
- Superseded by Half-Life Asset Manager: The previous tool, Half-Life Model Viewer, has been superseded by Half-Life Asset Manager, indicating that no further updates or support will be made to the older tool.