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Tf logic holiday: Difference between revisions

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{{KV|start}}
{{KV|start}}
{{KV Targetname|new=1|l4d2=1}}
{{KV Targetname|new=1|l4d2=1}}
{{KV|new=1|max-height=unset|holiday_type|choices|Holiday|value=None|rawValue=1|Controls the special events.
{{KV|new=1|max-height=1000px|holiday_type|choices|Holiday|value=None|rawValue=1|Controls the special events.


{{Table
{{Table

Revision as of 06:53, 15 June 2023

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Template:Tf2 entity

Entity description

Holiday Entity. This is used to force a specific holiday on a map, usually Halloween.

This entity is also used to enable the Spell UI via its HalloweenSetUsingSpells input.

Keyvalues

start ([todo internal name (i)])
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

holiday_type ([todo internal name (i)]) <choices>
Holiday
tauntInHell ([todo internal name (i)]) <choices>
Taunt in Hell
allowHaunting ([todo internal name (i)]) <choices>
Haunting
end ([todo internal name (i)])

Inputs

HalloweenSetUsingSpells <integerRedirectInput/integer>
Disable/Enable spells for this map. Only works on Halloween maps. (0 disable, 1 enable)
Note.pngNote:This affects whether or not players drop spells on death and whether or not spells appear on the HUD. Spells placed in the map via. Hammer will work regardless.
Halloween2013TeleportToHell <stringRedirectInput/string>
Teleport all players to hell.

Outputs