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Tf logic holiday: Difference between revisions

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{{Table
{{Table
| {{Table|tr
| {{tr
| header = 1
| header = 1
| {{Table|th|radius=3px 0 0 0| Value  }} {{Table|th| Description }}
| {{Table|th|radius=3px 0 0 0| Value  }} {{Table|th| Description }}
}}
}}
{{Table|tr
{{tr
| {{Table|td|bgcolor=#303030| None }} {{Table|td| No special event. }}
| {{td|bgcolor=#303030| None }} {{td| No special event. }}
}}
}}
{{Table|tr
{{tr
| {{Table|td|bgcolor=#303030| Birthday }} {{Table|td| Setting to this enables the use of Birthday-restricted gear on the map. In addition, all actions which would normally draw blood will produce random party effects and there is a chance of a birthday beach ball spawning on the map. }}
| {{td|bgcolor=#303030| Birthday }} {{td| Setting to this enables the use of Birthday-restricted gear on the map. In addition, all actions which would normally draw blood will produce random party effects and there is a chance of a birthday beach ball spawning on the map. }}
}}
}}
{{Table|tr
{{tr
| {{Table|td|bgcolor=#303030|radius=0 0 0 3px| Halloween }} {{Table|td|radius=0 0 3px 0| Setting to this enables the use of Halloween-restricted gear on the map as well as causes halloween candy (which provides a brief mini-crit effect when collected) to randomly drop from killed players. }}
| {{td|bgcolor=#303030|radius=0 0 0 3px| Halloween }} {{td|radius=0 0 3px 0| Setting to this enables the use of Halloween-restricted gear on the map as well as causes halloween candy (which provides a brief mini-crit effect when collected) to randomly drop from killed players. }}
}}
}}
}}
}}

Revision as of 06:52, 15 June 2023

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Template:Tf2 entity

Entity description

Holiday Entity. This is used to force a specific holiday on a map, usually Halloween.

This entity is also used to enable the Spell UI via its HalloweenSetUsingSpells input.

Keyvalues

start ([todo internal name (i)])
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

holiday_type ([todo internal name (i)]) <choices>
Holiday
tauntInHell ([todo internal name (i)]) <choices>
Taunt in Hell
allowHaunting ([todo internal name (i)]) <choices>
Haunting
end ([todo internal name (i)])

Inputs

HalloweenSetUsingSpells <integerRedirectInput/integer>
Disable/Enable spells for this map. Only works on Halloween maps. (0 disable, 1 enable)
Note.pngNote:This affects whether or not players drop spells on death and whether or not spells appear on the HUD. Spells placed in the map via. Hammer will work regardless.
Halloween2013TeleportToHell <stringRedirectInput/string>
Teleport all players to hell.

Outputs