Env hudhint: Difference between revisions
		
		
		
		
		
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 Note:In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
Note:In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
 Note:In Garry's mod env_hudhint is removed.
Note:In Garry's mod env_hudhint is removed.
 Warning:Entering raw text will not allow the message to be translated between user languages.
Warning:Entering raw text will not allow the message to be translated between user languages.
 Note:In
Note:In  and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
 and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
		
	
| No edit summary | m (Kr0tchet moved page Env hudhint to Env hudhint/en: Moving page to add MultiPage on main page.) | 
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Revision as of 01:48, 10 June 2023
|  Class hierarchy | 
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| CEnvHudHint | 
Template:Base point It is used to control the display of HUD hints, which show the player what key is bound to a particular command.
 Note:In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
Note:In Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer. Note:In Garry's mod env_hudhint is removed.
Note:In Garry's mod env_hudhint is removed.Flags
- All Players (removed since  ) : [1] ) : [1]
- Show the message to everyone on the server (otherwise show to !activator only)
Keyvalues
- Hint Text (localized) (message) <string>
- This should be match a HUD hint entry in hl2\resource\valve_english.txtor its localized equivalent. Example: entering "#Valve_Hint_Zoom" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.
 Warning:Entering raw text will not allow the message to be translated between user languages.
Warning:Entering raw text will not allow the message to be translated between user languages. Note:In
Note:In  and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
 and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint
- Hides the hint message.
See Also
- env_message - A similar entity that displays other predefined messages on the screen.


























