Source 2/Docs/Level Design/Maps Workshop: Difference between revisions
< Source 2 | Docs | Level Design
Jump to navigation
Jump to search
mNo edit summary |
m (I do not think that the content of this article and everything that follows from it will be limited to Counter-Strike 2) |
||
Line 1: | Line 1: | ||
{{Merge|[[ | {{Merge|[[Source 2 Docs]]}} | ||
{{Todo|Merge with [[ | {{Todo|Merge with [[Source 2 Docs]] and use MultiPage}} | ||
Port maps and assets over to S2. | Port maps and assets over to S2. |
Revision as of 04:56, 7 June 2023

Todo: Merge with Source 2 Docs and use MultiPage
Port maps and assets over to S2.
Import Tool Documentation
As part of CS2’s Workshop Tools, we have included a Python script for helping content creators to quickly port maps and assets over to S2. Before getting started there is some preparation work which must be done.
Post Import Fixup steps
Tips for fixing skyboxes, cleaning up meshes and converting cubemaps.
Hammer Minimum Specs
Hammer now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps, drastically speeding up compile times, even on lower end hardware. As such, a GPU capable of raytracing is now required for Hammer to be fully functional.
GPU Minimum Specs:
- Nvidia 2060Ti 6gb
- AMD 6600XT
GPU Recommended Specs:
- Nvidia 2080Ti+
- AMD 6800XT+