Scripted sentence: Difference between revisions

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m (→‎Keyvalues: Corrected type)
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: <target_name_or_class> Speaker Type
: <target_name_or_class> Speaker Type
* '''delay'''
* '''delay'''
: <string> Additional Sentence Time
: <float> Additional Sentence Time
* '''radius'''
* '''radius'''
: <float> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
: <float> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.

Revision as of 23:34, 31 March 2006

Template:Wrongtitle

Entity Description

Scripted sentence.png

Creates a scripted sentence, usually spoken by an NPC. Can be considered somewhat obsolete, as it is preferable to use a combination of Faceposer and a logic_choreographed_scene entity for spoken dialog.

Keyvalues

<string> The sentence group name, as found in sentences.txt.
  • entity
<target_name_or_class> Speaker Type
  • delay
<float> Additional Sentence Time
  • radius
<float> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
  • refire
<float> Timed delay (in seconds) before refiring.
  • listener
<target_destination> Listener Type
  • volume
<float> A value from 0-10.
  • attenuation
<choices> Sound Radius
Literal Value Description
0 Small Radius
1 Medium Radius
2 Large Radius
3 Play Everywhere

Inputs

  • BeginSentence
Starts the scripted sentence.

Outputs

  • OnBeginSentence
Fires when the sentence begins
  • OnEndSentence
Fires when the sentence ends