Category:Zh/Programming: Difference between revisions
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*[[Authoring Shaders]] | *[[Authoring Shaders]] | ||
*[[Using Source Control with the Source SDK]] | *[[Using Source Control with the Source SDK]] | ||
*[[在 Linux 下编译]] | *[[Compiling under Linux:zh-cn|在 Linux 下编译]] | ||
[[Category:Chinese]] | [[Category:Chinese]] | ||
Revision as of 19:27, 30 March 2006
基础
- Installing and Debugging the Source Code
- My First Mod
- My First Entity
- Authoring a Logical Entity
- Authoring a Model Entity
- Authoring a Brush Entity
- Using TraceLines
- Generalities On Entities
API
User Interface (VGUI)
- VGUI Documentation
- HUD Elements
- Developer Console Control
- Adding Your Logo to the Menu
- Making GameUI Panels
- Creating a VGUI Screen
Networking
- Precaching Assets
- Data Descriptions
- Networking Events & Messages
- Networking Entities
- Source Server Queries
- Physics Entities on Server & Client
- Working With Prediction
- Server Plugins
- Creating Server-Side Bots
Special Effects
杂项
Subcategories
This category has the following 2 subcategories, out of 2 total.
A
- Zh/AI Programming (4 P)
编
- Zh/VGUI (6 P)
Pages in category "Zh/Programming"
The following 24 pages are in this category, out of 24 total.