$masks2: Difference between revisions
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{{Shaderparam|$masks2|game= | {{Shaderparam|$masks2|game=Counter-Strike: Global Offensive}} Used in [[Character (shader)]]. It specifies various lighting effects in each of the 4 layers. | ||
The purpose of each layer is: | The purpose of each layer is: |
Revision as of 18:00, 1 May 2023
Template:Shaderparam Used in Character (shader). It specifies various lighting effects in each of the 4 layers.
The purpose of each layer is:
- Red channel - Shadow saturation mask
- Green channel - Angle and Amount of Anisotropy
- Blue channel - $envmap light scale
- Alpha channel - Retroreflectivity